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  1. Subjects
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  3. Information Technology
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  5. Information Technology Grade 10 — Practical
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  7. Introduction to Programming (Delphi)
Grade 10 · Practical

Introduction to Programming (Delphi)

Build first GUI programs.

5 free units in this chapter

Units in this chapter

Algorithms and flowcharts

An algorithm is a precise, step-by-step plan for solving a problem. You design it BEFORE writing code, using pseudocode or a flowchart, so the logic is right before syntax gets in the way.

About 4 min

The Delphi IDE and components

Delphi is a Rapid Application Development (RAD) environment: you drag visual components onto a form, set their properties, and write code that responds to events.

About 4 min

Variables and data types

A variable is a named storage location that holds a value of a particular type. Choosing the right type keeps data correct and memory efficient.

About 4 min

Selection (if statements)

Selection lets a program choose between paths based on a condition — the heart of decision-making in code.

About 4 min

Iteration (loops)

Iteration repeats a block of code. Choose the loop that matches whether you know the number of repetitions in advance.

About 4 min